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Designing clothes. Designing and modeling clothes
Designing clothes. Designing and modeling clothes
Anonim

The process of making clothes is exciting, and each of us can find a lot of interesting things in it. Clothing design and modeling are used to make wardrobe items.

The process of making clothes

First, clothes are modeled, and designing clothes is the second stage in its creation. This process allows you to draw up a drawing of a future product and make patterns that will be used for cutting. Patterns are patterns of clothing details that are made of cardboard, paper, film, wallpaper and other materials.

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There are differences in the design of clothing for mass and individual tailoring. In mass tailoring, the following requirements are imposed: clothes must be made according to an exact calculation, the patterns must be correct. The design of menswear assumes that the manufactured products will fit the body well, will be comfortable to wear and will be easy to care for, and will fit the human figure well.

Simulation

The basis for the production of quality garments is modeling. This is an art that requires special knowledge,and many seek to master it.

Designing and modeling clothes directly works with the appearance of a person. It's no secret that with the right costume, you can significantly change the perception of personality.

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Modeling starts with preparation. At this stage, the fashion designer decides who will wear this model of clothing, what it is intended for, what materials will be used to make it. Having decided on the answers to these questions, the artist creates a sketch.

All sketches have certain requirements. This is clarity and completeness, the full embodiment of artistic intent. Also, if the model will be produced in the conditions of a sewing enterprise, it makes sense to find out how profitable it will be to produce it. And after that, the design of clothes begins. This is the sequence of the creative process.

Clothing Design Methods

The creative process of creating clothes has deep roots. It is known that the design of clothing has a long history, and various methods have been developed over the centuries. There are two large groups of clothing design methods: approximate and engineering.

Approximate methods can also be different. The oldest of them are dummy, when measurements are made on a human figure or with the help of a mannequin.

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It must be said that the design of clothes in the usual sense began to take shape only in the twentieth century, before that, accurate measurements for landing onthe figure simply did not exist. Clothes were created using folds and folds.

Techniques for designing clothes developed in the early nineteenth century, when Michel, a London cutter, came up with the first "grid" for drawing clothes. He applied the principle of scale: the original drawing was divided into cells with the same side, and at will it could be increased or decreased. In 1840, the well-known cutting system of G. A. Muller arose, who used the principle of spherical trigonometry to build a drawing.

In 1959, the design and modeling of clothing was studied by the central experimental and technical sewing laboratory, which applied the calculation and analytical method. Its disadvantage is that the graphic constructions in it are cumbersome, the accuracy of the construction of the base is relative, it is difficult to choose the allowances for a free fit.

Modern construction methods

In recent years, engineering methods have become more widespread. Many people think that in the future all measurements will be done with a 3D manikin. Such a method will include the method of developable surfaces, the method of secant surfaces, the method of triangulation.

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Currently, computer-aided manufacturing (CAD) is widely used to design clothes. It is based on techniques that were once developed by Michael Müller, a famous German tailor. Now the Lubax cutting system is also used, which involves a visual measurement of the figure before building a pattern.

Designbaby clothes

Children's clothing is designed on the same principle as clothing for adults, but it requires knowledge in the field of the physical and psychological development of the child. Not only artists and fashion designers, but also pediatricians, educators and teachers take part in the development of the concept of children's clothing.

When modeling and designing children's clothing, the ratio of different parts of the child's body is of great importance. Therefore, all children for whom clothes are created are conventionally divided into five groups.

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This is a nursery group (up to 3 years old), a preschool group (up to six years old), a junior school group, which includes children from seven to eleven years old, a teenage group, which includes children from twelve to fifteen years old. There is also a youth group, which includes children from sixteen to eighteen years old.

There are a number of requirements for children's clothing. It should warm in the cold and cool in the heat, should protect from bad weather. Due to the fact that children quickly wear out clothes, it is recommended to sew them from inexpensive materials. Folk art is often used to create a children's costume, this is an inexhaustible source of inspiration for fashion designers.

Pattern as a unit of measure

The main unit of measurement in modeling and design is the pattern. They are of the following types: patterns-originals, control and working.

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The basis for creating any costume is the basic pattern. An experienced specialist can determine the manufacturer at a glanceclothes, given the quality of the base pattern. Patterns are created taking into account all the features of the human figure.

Now, when creating patterns, specialists turn to modern technologies, especially computers. The use of computers in the manufacture of patterns has its advantages. So, this is an opportunity to accurately adapt the patterns to the features of a particular figure, this is an opportunity to show the result of the work to the client at any stage. This type of patterns can be used much longer than paper ones, they do not wear out and cannot be replaced.

The pattern, made in electronic form, makes it possible to carry out a virtual layout of the material on the fabric, which can simplify the cutting process.

Modeling by Burda Moden

Different systems of modeling and designing clothes have not helped to create clothes that are comfortable for the majority of the population. And then Burda Moden magazine came to the rescue.

The magazine made itself known in such a field as the design of women's clothing. He entered the fashion scene in the post-World War II era. At that time, not all women had the money to buy new beautiful clothes, while everyone wanted to look stylish.

In 1950, Burda Moden magazine was published and immediately attracted attention. Now it remains popular, this is due to the fact that the magazine reflects current trends in the fashion world. At the same time, all models are adapted to real life, and you can immediately sew a model and use it.

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