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Rules in the game "Fool", in transferable and flip
Rules in the game "Fool", in transferable and flip
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There are many card games, new ones appear periodically, but the classic one, in "The Fool", is still popular. Not everyone knows the rules in the game "Fool", as there are other subtleties and nuances here. In addition, there are several options for tabletop battles. "Fool" can be a toss-up, simple, Japanese translation.

General rules of the game "Fool" in cards - the beginning of the game

rules in the game "Fool"
rules in the game "Fool"

A simple, transferable, flip-flop "Fool" begins with the preparation of the deck. Usually they use the one with 36 cards, in rare cases they play 52 cards.

The cards need to be shuffled well. Usually the dealer, holding a deck in his hand, hands it to the player sitting to his left with the words: "Take off your hat from the fool." This must be done, since the dealer can “cheat” and peep the last card or give himself a trump card.

These are the rules of the Fool game. The loser is designated as the dealer in the next hand. From 2 to 6 people can participate in a table battle.

Deals and moves

regulationsfool games
regulationsfool games

After the deck is shuffled, everyone is de alt 6 cards. The first manager of the deck puts the participant sitting on his left hand from himself. When one card is de alt, also in a circle, clockwise, it is de alt on the second. And so on until everyone has 6 cards.

The next card from the deck is flipped face up and placed on the table. This is a trump card, the remaining stack is placed perpendicularly on it.

Whoever has the lowest trump starts to move. The goal of the game is to get rid of your cards as quickly as possible. Whoever does it first is declared the winner. The latter remains in the "fools", loses and deals cards for the next round.

Flip option

rules for playing fool
rules for playing fool

These are the general rules of the Fool game. It is interesting to learn about certain nuances that correspond to different variations of the table game. Just like in the simple, transferable, throw-away version, you can walk with 1-4 cards of the same value. For example, from sixes or tens.

Whoever they are meant for should beat them. You can put the same suit of the highest value or a trump card. When they are all beaten off, the one who walked has the right to give a similar one. That is, if there is a six on the table, he will throw a 6 of a different suit.

When the walker has nothing to throw, the next player sitting to his left does it. That is, the one who is behind the battling. He has the right to give so far only 1 card. After she is beaten, the right to throw a card passesagain to the one who walked. It is very important to know the rules of the game in the "Fool" throw-in in order to follow the detailed sequence. After all, players often try to quickly throw off the cards they have, which leads to hustle and bustle. There are more than 6 of them on the table. But in one move, you can only throw this number of cards. But in this case, the defender can choose which card to cover for him.

If the players have nothing to throw, they say "bito", and the move goes to the person who just fought off. If he could not fight back, he must take all the cards of the turn and thrown.

The rules of the game of "Fool" state that the first turn must consist of no more than five tossed cards. Cards from the deck are also taken in turn - first this right is given to the walker, then to those sitting to his left, clockwise.

This is what the rules of the game "Fool" say. The loser is declared when no one has cards left, and he has them.

Translated "Fool"

Very interesting kind of game. First, in the same way as in the first case, cards are de alt. The first move is carried out according to the same canons. Starting from the second, one or more cards of the same denomination can be transferred. So, if they went under you from the six, you can put one or two sixes of a different suit and transfer them under the one who sits on the left hand.

fool card game rules
fool card game rules

If he also has a six, he can transfer it and those that are on the table to the player sitting next in a clockwise direction. These and some othersthe rules of the game in "The Fool" remain unchanged. But there are others that should be agreed upon before the start of the intellectual battle in order to come to a common opinion.

Thus, some offer to exchange a trump ace lying open under the deck for a trump six. You can come up with such additions to the rules, from which the game turns out to be even more exciting and interesting.

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