Table of contents:
- Rights and obligations of the dealer
- Classification
- Dealing cards
- Trading
- Varieties of the game
- Playing cards preference for bribes
- Mizer
- Splits
- Prank
- Invoice
- Games for seven to ten
- Topless
- Preference with giveaways
- Computer version
- Conclusion
2024 Author: Sierra Becker | [email protected]. Last modified: 2024-02-26 03:46
Preference is a classic card game that was born in Russia in the 19th century. In terms of complexity and fascination, it is similar to chess. Because it was valued by aristocrats. Writers, musicians, artists were fascinated by it. Currently, the number of people who are interested in preference is growing every day. For them it is an entertaining hobby. In general, quite an interesting preference. The rules of the game here are peculiar. More on this later.
Rights and obligations of the dealer
There are many nuances in this plan. It does not depend on the one who deals the cards what gets into the draw. But the value of playing cards affects his reward or punishment. If the participant is not satisfied with the buy-in and he returns it to the dealer, then he is punished with pen alty points uphill. The number of them depends on which game was ordered. It is importantknow. Award points or whists also depend on the ordered game. Dealer owes:
- For an ace in the pool, whists equal to one trick. It matches the ordered game.
- For a queen and king of the same suit of whist, in the amount of one bribe. This combination of playing cards is called "marriage".
- For an ace with a king of the same suit, whists equal to two tricks.
- Two aces are also worth certain points. They are like three tricks.
- An unplayed order will be punished with a "hoist" pen alty.
The dealer can participate in an order called "minus". This is when you can not take bribes at all. If he is invited by a partner playing this game. This happens when the cards for the “minus” are not very successful, but there is hope that they are suitable in the draw. Although perhaps this is not the case. Everything depends on the case. The loss is then signed for two. However, victory points are also divided in half. This is very attractive for the dealer in an invitation to a minuscule. If he agrees to play, then he is allowed to familiarize himself with the layout of the customer's cards.
The dealer is obliged to ensure that the buyback does not light up until the end of the auction. Nor should he himself watch it. Of particular importance is when the dealer is invited to play "in half". This is important to remember.
Classification
The minimum game in preference is "six". This is when a participant must take a certain number of tricks. Namely, six. The remaining four are shared by his partners. At the same time, the distribution of bribes between the whistlers does not matter: each has two; one has three and the other one;or all in one hand. In any case, the game will be considered played. It will also be certified when the participant took more bribes than he committed to. Only in this case there is a certain condition. Namely, the fact that the whistler, who will have less than two tricks, writes himself points uphill. This should be remembered. The game is not played if the participant had tricks less than ordered. In this case, he is penalized and points uphill are written to him. And the whistlers get points for additional tricks and for getting hooked.
Followed by games named by the number of ordered tricks. Namely: “ten”, “nine”, “seven”, “eight”, or “totus”. This is also important to know. "Totus" is a game that is absolutely opposite to "minuscule". It was mentioned earlier. There is also the highest game. But combinations of cards for her are extremely rare. It is she who is called "preference". It is announced when the participant, after receiving the buyback, has three cards of the highest denomination of the same suit in his hands. Or four of the youngest. This is also in the same suit.
The conditions of the "six" and "nine" variations in preference are quite tough. The rules of the game here should also be strictly followed. That is, whistlers must take the declared bribes. Namely: four with a six-handed game and one with a nine-handed one. Variations such as "seven" and "eight" have more flexible rules. That is, the whistlers may have a certain number of tricks. Two in the seventh game and one in the eighth.
Dealing cards
BIn this case, everything is quite simple. The deck of cards is shuffled by the dealer. This has been stated above. The cards are de alt in pairs. That is, three players for 10 pieces and 2 in the buy-in. In this case, the last pair of cards should be medium. Namely, not the first and not the last.
Trading
After familiarizing themselves with the cards, players begin to bargain for the type of game. The first application is made by the participant sitting behind the dealer in a clockwise direction. The beginning of the auction is carried out with a minimum game. Namely, "6 spades" and beyond. Each player declares a game higher in suit than the previous one. Or he folds and exits the trade. Games increase from 6 to 10. The seniority of the suits goes in a certain order. Namely: spades, clubs, diamonds, hearts. Older than any suit is a game without a trump card. Although the number of bribes remains the same as stated. It is impossible to declare "miser" if the player has already bargained for another game or passed. But this can be interrupted by an application for a nine-game game. Then the bargaining stops in preference. The rules of the game also provide for other options. Namely, when a minuscule without a buy-in is voiced, then it can be interrupted by an application for nine. With the "pass" of all participants, "passes" are played. This should also be known. If “miser” and “raspas” are not carried out, then the participants are traded to the last player. Let's look at this in more detail below.
Varieties of the game
There are three variations:
- For bribes.
- Mizer.
- Disintegration.
Their details will be given below.
Playing cards preference for bribes
There are certain conditions here. Thatthere is someone who won the auction, he is obliged to play with the declared trump card (or without it). He must also collect as many bribes as ordered. The participant, having taken a buy-in and discarding two cards he does not need, says which trump card he will play with (or without it). He also reports how many bribes he undertakes to take. In this case, there is a certain limitation. It lies in the fact that it is impossible to order bribes less than what was declared at the auction. For example, a 7 of tambourine that has traded up to 7 tambourines can play from 7 of tambourines and above, 8 of spades, etc. However, 7 of spades or 6 of any other suit cannot. The rest all play together against him. However, each of them decides whether to whistle or pass. It all depends on the desires and capabilities of the participants. The whistler also undertakes to take the number of tricks determined by the game. If both partners do this, then the game is closed. If the whistler is alone, then you can play openly. Then both reveal their cards. The whistler walks for two. That is, for himself and for the one who saved. The goal of the game is always and for everyone to fulfill their obligations. That is, you need to collect the agreed number of bribes. And also try to force the enemy to score less than he ordered. Or give as many bribes as possible if the minuscule is played. This is the definite tactic.
Mizer
This is also a peculiar kind. The game without bribes is called "miser". The whole essence of it is visible in the name. Many people use such a view as "minuscule". Preference in this regard has a certain criterion. That is, opponentsplay openly and without obligation. Their goal is to give the enemy as many tricks as possible.
Splits
In this case, everyone plays for themselves. At the same time, it is necessary to try to take as few bribes as possible. Or at least no more than a partner. This is the "Rostov" option. The draw cards can determine the suit of the first two tricks. They may also belong to the dealer. This is in a four player game. Or they may not open at all (“rostov”, “hussarik”).
Prank
This should also be known. It is very important to play a bribe in preference! Players put one card each in a certain order. This is clear. The first card determines the suit. Next put the rest. That is, a card of the same suit. Or they put a trump card. This is if the required suit is not available. Or any other card. This is if there is no trump card. The player who put the highest card takes the bribe. This is a definite fact. Bribes are counted by their number. This is regardless of the value of the cards.
Invoice
For the game played, the player records a certain number of points in the bullet, and the whistler - on it. Exceeding the obligation is recorded only last. For each violation of the application, players are recorded uphill a certain number of points. The bribes received at the “raspas” are also entered there. Or the player who took them the fewest records whists on other participants (“growths”).
Games for seven to ten
Let's consider these variations in preference. The rules of the game in this case are quite simple. Whistlers on"Seven" are obliged to take one bribe. This is a certain condition. On the "eight" both whistle rarely. One usually says: "Pass." However, he still whistles. Even though he doesn't get paid for it. If both whistlers have passed, then they do not throw cards. They play for free. That is, for the sake of testing the opponent. This is called forced whist.
This test combination is required for "nine" and "ten" games! In this case, the winner is charged as much as he ordered. And the whistlers get points for tricks, which depend on what game was played. "Nine" and "ten" are rare.
A "seven" or "eight" becomes moot when two contestants wish to play it at the same time. In this case, the highest suit has the advantage.
Topless
Here the name itself speaks for itself. In this form, the game of preference, the photo of which is provided in this text, consists in the face value of the cards. In this case, trump cards are not allowed. A peakless cap interrupts any game. For her write off 60 "Poin".
You can order a game without trump cards if the player has the following set of cards:
- Ace, king, queen, etc. Any one suit.
- King, queen, jack and ten. Also the same suit. In this case, there is also the game of an ace of a different suit. This is with empty cards. This should also be known. If this is the first move of the customer, then the first card must be the king. To "knock out" the opponent's ace. And also intercept the movegames and beat any card of the same suit with your ace.
- Ace, king, queen, jack. This also includes a small card of the same suit. And also another ace.
- There is another combination. And exactly: ace, king, jack, ten and a small card of the same suit. This also includes two aces. Here you can go for a no-trump game, but it is risky. This is because if a third queen of the same suit as your aces happens on the same hand, the jack will be beaten. And so it will become a bribe.
- It's dangerous to play without trump cards at all. To be completely sure, you need to have four aces in your hands and at least one of them has a margin. But this is rare.
- Wisting on a trumpless card is worth it only when the whistler moves. Otherwise, there is a risk of losing. A true whist will be when there are two aces in the hands, or an ace and a king, or an ace of the same suit, and the margin is another.
Preference with giveaways
Preference has many tricks. Numerous varieties with new rules developed later. For example, initially, with three passes, the change was not counted. For a new game, a deck of cards passed to the next participant. It wasn't fair. Since the first dealer "lost" his hand. And the mixed cards were instantly hidden. Game revision was not allowed. This is if one of the players with good cards did not play, but passed in the hope of “burdening” partners. There are some.
To prevent this, they came up with a certain condition. Namely: with general passes, do not throw cards, but play the game as a giveaway. In this casethe winner is the one who did not take a single bribe. This is also important to know. In this case, you need to try not to take more than three bribes. They are subject to amnesty.
For each trick above three, 10 remises are given. For 4 bribes - 10. For 5, respectively, 20, etc. For renounce - the absence of any suit on hand - they also put 10 remises. The test game instills some caution in the players. Not everyone likes it. Therefore, she is not popular.
Computer version
This is also a fun variation. Currently, the computer version of the preference is such that beginners can quickly learn certain rules and play online. A detailed training manual has been developed for them. It is also possible to play with hints. Professionals in this field will be able to choose an option of any complexity and strong computer opponents. Also, in the "problem solver" mode, you can draw up the layout of the cards yourself and play games. The artificial intelligence in the game is such that in the bidding for the buyback, your opponents will behave in accordance with the one you have chosen. These are either cautious or risky opponents. The pluses of the game is a set of sayings, loved by preference players. During the game, its subtleties and at the same time card "wisdom" are comprehended. There are details of bullet painting, which reflects the entire gameplay, as well as the meaning of playing cards. Beginners will like the automatic calculation of winnings. After everything comes the section "completing the game." The achievements of the participants are also displayed there.
Conclusion
In general, there arevarious popular card games. Preference is one of them. One has only to carefully read the certain criteria of the game. You will learn about this by reading the contents of this text.
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