Table of contents:
- Development of the opening in the last 150 years
- Debut Ideas
- Basic Variation of the Queen's Gambit Accepted
- Trap line with e3
- System with fast e4
The Queen's Gambit Accepted in chess is an ancient chess opening. The first mentions were found in the notes of the Portuguese chess player Damiano, which were made in the 16th century. After Damiano, the opening developed in the 16th-17th centuries by such chess players as Ruy Lopez, Alessandro Salvio, Philippe Stamma.
Development of the opening in the last 150 years
In the nineteenth century it was used in the match between Labourdonnet and McDonnell in 1834 and in the match between Steinitz and Zukertort in 1872. In this duel, the first world chess champion demonstrated acceptable play for black in this opening. Subsequently, the accepted Queen's Gambit was enriched with the ideas of Alexander Alekhine, Mikhail Botvinnik, Vasily Smyslov, Tigran Petrosyan and other outstanding chess players.
In the accepted Queen's Gambit for White, he seeks to create a reliable pawn center, simultaneously developing pieces and methodically strengthening the position. At the end of the development of pieces, opponentswill put pressure on each other's center. White will prepare the advance of the e-pawn, and then its counterparts, from the f-file, while Black will counterattack along the c-file and possibly along the d-file. At the beginning of the game, both sides bring out the pieces, looking at the point c4.
Basic Variation of the Queen's Gambit Accepted
After the opponent captures the pawn on c4, White moves the knight to c3, thus preparing a comfortable pawn exit to e4. Black responds by developing his knight from the kingside. He comes out, taking the f6-square. On the fourth move, White has two continuations that the computer considers acceptable today.
Mathematically they are much better than other maneuvers in this position. This is bringing the knight to f3 and advancing the pawn to e3. But still the second of the given moves will be better. Black, in turn, also moves the e-pawn one square forward and occupies the e6 square with it, preparing the exit for the dark-squared bishop and castling for the king. On the fifth move, White takes the enemy infantryman as an officer, and Black immediately undermines the enemy center with the c5 pawn, offering to exchange queens.
Afterwards, White develops the last piece of the kingside on f3, and his opponent advances the pawn to a6, thus taking the b5-pawn under his control. On the seventh move White plays a4 to prevent Black from driving off the officer by advancing his infantryman to b5, and Black brings his second horse to c6. The further course of the game of the Queen's Gambit Accepted involves a fight for the center with mutual chances to seize the initiative.
Trap line with e3
This is a continuation of the accepted Queen's Gambit, otherwise it is called the old variation. On the third move White plays e3. If Black tries to keep the pawn he won last move, he risks losing the game in the next four moves. After advancing the pawn to b5, White immediately tries to undermine the opponent's pawn redoubt by advancing his infantryman to the a4-square. It is unprofitable for Black to exchange this pawn on a4, because White's rook will gain freedom. A whole vertical will open for her.
So they strengthen the pawn on b5 with their colleague c and put it on c6. The next move is to exchange pawns on b5. For Black this will be a decisive mistake. After that, on the sixth move, White's queen moves to f3, attacking the enemy's rook with tempo, and it turns out that Black can no longer keep all the pieces in his camp. To protect the rook, Black comes to sacrifice one of the minor pieces.
One has to either give up the bishop on b7, after removing the knight on e7, or give up the knight on b6, after removing the bishop on e7. In both of these variations, the queen defends her own rook on the seventh move. Subsequently, the realization of White's material advantage will not be difficult for a chess player who will make easy and reliable moves.
System with fast e4
After capturing the pawn on c4, White immediately moves his pawn to e4, occupying the center on the third move and simultaneously opening the way for his light-squared bishop to capture the pawn on c4. At first glance, this seems to be the bestcontinuation, but this move has a weak side. On the next move, Black immediately undermines the center by e5, temporarily sacrificing one more pawn. If White agrees, then Black immediately exchanges queens, leaving the white king uncastled. After that, on the fifth move, they bring the knight to c6, attacking the pawn on e5.
White can try to protect the e5-pawn by bringing the knight to f3, or to capture its colleague on c4. The computer evaluates this position in favor of Black with an advantage of 0.4 pawns. That's a lot for the sixth move. It's safe to say that White came out of the opening unsuccessfully, because he didn't succeed in development, and still remained without castling.
Despite the fact that there are no queens left on the board, which are the first danger in the absence of castling, White's position can easily be called depressing. At the same time, Black has no problems. He also has a weak c4-pawn that needs to be defended, but there is one in White's camp as well, so this nuance can be omitted. They can easily develop, castle the king and continue the game. They have fewer problems to solve than the opponent.
Queen's Gambit Accepted for Black - is a reliable opening that was used by well-known eminent chess players, even in important matches. It allows you to get a strong position for dozens of moves.